Monevers Storm King

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Preamble

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

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Character Development

Our adventure is set in the Savage Frontier, it’s a cool rugged, sparsely populated land of snow -capped mountains, rocky hills, sprawling forests, and foggy vales. Bounded by the Sea of Swords to the west, the desert of Anauroch to the East, the Savage Forest extends far to the north and south.

Ages ago Giants and Dragons waged war over this land characters that can speak Draconic or Giant language and read dwarvish will be an asset to the party.

Our adventure begins just outside the town of Nightstone where you’ve all ran into each other along the way into town.

Your back story should include some type of the following reasons you were on your way to Nightstone:

  1. You’ve heard rumors of Goblins terrorizing Nightstone and feel obligated to help.
  2. Nightstone is a popular retreat for the wealthy.
  3. You seek to bring peace to Nightstone and their Elvish Neighbours.
  4. You consider yourself a foodie and heard the Nightstone Inn is renowned for its food and guest rooms.
  5. Some other reason related to your motives and alignment to seek out Nightstone and or it’s history

In this adventure, you will level up through completing goals, not through XP.

Making your Character

  1. Choose your Race
  2. Choose your Class, starting at level 1
  3. Determine ability scores:
    1. Roll 4x D6
    2. Drop the lowest die
    3. Add up the 3 remaining die
    4. Place that number in your first Ability Slot (Strength)
    5. Continue for each Ability
    6. If you do not have 2 or more abilities of 15 or more, start the entire process over.
  4. Determine your Ability Modifiers using the table on Page.13 of the Player Handbook
  5. Describe your Character and add it to your Profile here
  6. Choose Equipment or start with the standard equipment for your race and class.
  7. Upload all the details to Obsidian Portal
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Chapter 1

You’ve been traveling along the High Road for days. As evening approaches, you spot a wooden signpost next to a trail that leads north into the hills. Nailed to the post are three arrow-shaped signs. Two marked “Waterdeep” and “Daggerford” follow the High Road but point in opposite directions. The third, marked “Nightstone” beckons you to follow the trail. If memory serves, Nightstone is roughly ten kilometers up the trail.

After following the trail for ten miles, you hear the ringing of a bell. The sound grows louder as Nightstone comes into view. A river flows around the settlement, forming a moat. The village is contained within a wooden palisade, beyond which you see a windmill, a tall steeple, and the high pitched rooftops of several other buildings. Apart from the ringing of the bell, you detect no other activity in the village. The trail ends before a lowered drawbridge spans the moat. Beyond the drawbridge, two stone watchtowers flank an open gap in the middle of the palisade.

South of the village and surrounded by the river moat is a cone-shaped flat-topped hill which stands a stone keep enclosed by a wooden wall. The keep which overlooks the village has partially collapsed. A wooden bridge that once connected the keep to the villages has also partially collapsed.

Nightstone.jpg

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